PlanetKit week 4: filing off some rough edges
Fixing the display of voxels that straddle chunk boundaries, and chipping away at the most obvious overdraw.
PlanetKit week 3: hexagons!
Turning the surface of the planet into a map of hexagonal voxels.
PlanetKit week 2: basic terrain
A first attempt at making terrain for PlanetKit using the `noise` crate.
Colorful blobs against the void of an empty z-buffer.